Tengu

Albino Tengu
Albino_Tengu.jpg
Standard Racial Traits
Ability Score Racial Traits: Albino tengus gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Type: Albino tengus are humanoids with the tengu subtype.
Size: Albino tengus are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Speed: Albino tengus are fast and have a base speed of 40 feet.
Languages: Albino tengus begin play speaking Common and Tengu. Albino tengus with high Intelligence scores can choose from the following: any human language, Aklo, Celestial, Elven, Gnome, and Sylvan.

Feat and Skill Racial Traits
Sneaky: Albino tengus gain a +2 racial bonus on Perception and Stealth checks.
Gifted Linguist: Albino tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.
Quick Reactions: Albino tengu have quick reaction speeds and receive Improved Initiative as a bonus feat.

Offense Racial Traits
Swordtrained: Albino tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
Natural Weapons: An albino tengu has a bite attack that deals 1d3 points of damage.

Senses Racial Traits
Senses: Albino tengus have low-light vision allowing them to see twice as far as humans in conditions of dim light.


Observant Tengu
Observant_Tengu.png
Standard Racial Traits
Ability Score Racial Traits: Observant tengus are fast and observant, but relatively fragile and delicate. They gain +2 Dexterity, +2 Wisdom, –2 Constitution.
Type: Observant tengus are humanoids with the tengu subtype.
Size: Observant tengus are Medium creatures and receive no bonuses or penalties due to their size.
Speed: Observant tengus have a base speed of 30 feet.
Languages: Observant tengus begin play speaking Common and Tengu. Observant tengus with high Intelligence scores can choose any languages they want (except for secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.

Feat and Skill Racial Traits
Sneaky: Observant tengus gain a +2 racial bonus on Perception and Stealth checks.
Gifted Linguist: Observant tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.

Offense Racial Traits
Swordtrained: Observant tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).

Senses Racial Traits
See in Darkness: Observant tengus are able to See in Darkness allowing them to see perfectly in darkness of any kind, including that created by spells such as deeper darkness.


Wind Soarer Tengu
Wind_Soarer_Tengu.jpg
Standard Racial Traits
Ability Score Racial Traits: Wind soarer tengus are fast and observant, but relatively fragile and delicate. They gain +2 Dexterity, +2 Wisdom, –2 Constitution.
Type: Wind soarer tengus are humanoids with the tengu subtype.
Size: Wind soarer tengus are Medium creatures and receive no bonuses or penalties due to their size.
Speed: Wind soarer tengus have a base speed of 30 feet. They also have a fly speed of 50 feet (average).
Languages: Wind soarer tengus begin play speaking Common and Tengu. Wind soarer tengus with high Intelligence scores can choose from the following: any human language, Aklo, Celestial, Elven, Gnome, and Sylvan.

Swordtrained: Wind soarer tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
Natural Weapons: A Wind soarer tengu has a bite attack that deals 1d3 points of damage.

Tengu

Within the Passage Kryptic Kryptic