Orc

All Orc’s lose their light blindness and are able to pick one of the following options:

Sun-scarred Orc have given up their tribal roots and have more or less integrated into society.
Sun-scared_orc.jpg
Sun-scarred Orc:
Standard Racial Traits
Ability Score Modifiers: Sun-scarred Orcs are Strong and resilient, however they lack common sense. They gain +4 Strength, +2 Constitution, –2 Intelligence.
Type: Sun-scarred Orcs are humanoids with the orc subtype.
Size: Sun-scarred Orcs are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Sun-scarred Orcs have a base speed of 30 feet.
Languages: Sun-scarred Orcs begin play speaking Common and Orc. Orcs with high Intelligence scores can chose from the following: Dwarven, Giant, Gnoll, Goblin, Undercommon. See the Linguistics skill page for more information about these languages.
Offense Racial Traits
Ferocity: Sun-scarred Orcs possess the ferocity ability which allows them to remain conscious and continue fighting even if their hit point totals fall below 0. Orcs are still staggered at 0 hit points or lower and lose 1 hit point each round as normal.
Weapon Familiarity: Sun-scared Orcs are always proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.
Darkvision: Sun-scarred Orcs can see perfectly in the dark up to 60 feet.


Tribal Orcs live outside of normal society preferring to stick to the tribal roots from before they were cut off from the rest of the world.
Tribal_Orc.jpg
Tribal Orc:
Standard Racial Traits
Ability Score Modifiers: Tribal Orcs are brutal and savage. They gain +4 Strength, –2 Intelligence, –2 Wisdom, and –2 Charisma.
Type: Tribal Orcs are humanoids with the orc subtype.
Size: Tribal Orcs are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Tribal Orcs have a base speed of 40 feet.
Languages: Tribal Orcs begin play speaking Common and Orc. Orcs with high Intelligence scores can chose from the following: Dwarven, Giant, Gnoll, Goblin, Undercommon. See the Linguistics skill page for more information about these languages.

Offense Racial Traits
Ferocity: Tribal Orcs possess the ferocity ability which allows them to remain conscious and continue fighting even if their hit point totals fall below 0. Orcs are still staggered at 0 hit points or lower and lose 1 hit point each round as normal.
Weapon Familiarity: Tribal Orcs are always proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.
Darkvision: Tribal Orcs can see perfectly in the dark up to 120 feet.

Defense Racial Traits
Natural Armor: Tribal Orcs a +1 natural armor bonus to their Armor Class.

Orc

Within the Passage Kryptic Kryptic