Grippli

Ability Score Racial Traits: Gripplis are nimble and alert, but spindly. They gain +2 Dexterity, +2 Wisdom, and –2 Strength.
Size: Gripplis are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Type: Gripplis are humanoids with the grippli subtype.
Base Speed: Gripplis have a base speed of 30 feet and a climb speed of 20 feet.

Languages: Gripplis begin play speaking Common and Grippli. Gripplis with high Intelligence scores can choose from the following: Boggard, Draconic, Elven, Gnome, Goblin, and Sylvan. See the Linguistics skill page for more information about these languages.

Feat and Skill Racial Traits
Camouflage: Gripplis receive a +4 racial bonus on Stealth checks in marshes and forested areas.

Movement Racial Traits
Swamp Stride (Ex) A grippli can move through difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a grippli normally.

Offense Racial Traits
Weapon Familiarity: Gripplis are proficient with nets.
Senses Racial Traits

Darkvision: Gripplis can see perfectly in the dark up to 60 feet.

Poison Use: Members of this race are skilled with poison and never risk accidentally poisoning themselves when applying it to weapons.
Toxic: Members of this race gain the following extraordinary ability: A number of times per day equal to its Constitution modifier (minimum 1/day), a member of this race can envenom a weapon that it wields with its toxic saliva or blood (using blood requires the creature to be injured when it uses this ability). Applying venom in this way is a swift action.
Grippli Venom: Injury; save Fort DC 10 + 1/2 the user’s Hit Dice + the user’s Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con; cure 1 save.

Terrifying Croak: Members of this race gain the following supernatural ability: Once per hour as a standard action, a member of this race can emit a thunderous croak. Any creature not of its subtype (if humanoid) or type (if another race type) must make a successful Will saving throw (DC 10 + 1/2 the user’s character level + the user’s Charisma modifier) or become shaken for 1d4 rounds. A target that successfully saves cannot be affected by the user’s terrifying croak for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. This is a sonic, mind-affecting effect.


Ability Score Racial Traits: Aquatic Gripplis are nimble and alert, but spindly. They gain +2 Dexterity, +2 Wisdom, and –2 Strength.
Size: Aquatic Gripplis are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Type: Aquatic Gripplis are humanoids with the grippli subtype.
Base Speed: Aquatic Gripplis have a base speed of 30 feet, a Climb speed of 20, and a swim speed of 50 feet.

Languages: Aquatic Gripplis begin play speaking Common and Grippli. Gripplis with high Intelligence scores can choose from the following: Boggard, Draconic, Elven, Gnome, Goblin, and Sylvan. See the Linguistics skill page for more information about these languages.

Movement Racial Traits
Swim: Aquatic Gripplis have a swim speed of 30 feet and gain the +8 racial bonus on Swim checks that a swim speed normally grants.

Feat and Skill Racial Traits
Camouflage: Aquatic Gripplis receive a +4 racial bonus on Stealth checks in marshes and forested areas.

Movement Racial Traits
Swamp Stride (Ex) Aquatic grippli can move through difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a grippli normally.

Offense Racial Traits
Weapon Familiarity: Aquatic Grippli are proficient with nets.

Senses Racial Traits
Darkvision: Aquatic Grippli can see perfectly in the dark up to 60 feet.

Water Sense (1 RP) Benefit: Members of this race can sense vibrations in water, granting them blindsense 30 feet against creatures that are touching the same body of water.

Amphibious (2 RP)
Benefit: Members of this race are amphibious and can breathe both air and water.

Grippli

Within the Passage Kryptic Kryptic