Within the Passage

The First Trial
I think all you need is a small taste of success, and you will find it suits you.

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After a night of hard drinking with Nick Starknife the party wakes up in time to be introduced to a new member of the party, Prescott Sackston iii esq another heavily armored new student who carries around a tower shield.

The group was given one hour to prepare before the first trial was to start. After praying and preparing spells Nick led the group down 3 flights of stair into a basement corridor. “This test is going to be deadly.” Nick mentioned as he continued down the hallway, “We haven’t cleaned the bodies out, so it might be a little messy.”

As the door opened they found a purple glowing room that was 100 ft by 100 ft and 20 ft tall. The party noticed three runic circles carved into the ground in the center it was purple but in the two opposite corners they were red and blue.

The party eagerly rushed into the center circle excited to take on their first challenge. As they got in the center circle, two sets of living armor appeared in the corner circles. Each set of armor moved slowly and matched the color of the circle where they appeared.

The party split into two groups and quickly dispatched the both sets of armor. The party looked around the room wondering what was going to come next. The thought on most minds was that this couldn’t be the deadly room they were warned about. Shortly after dispatching the living armor they reappeared looking no worse for wear. The party dispatched the armor again, thinking that this must be waves of combat.

Once again the sets of armor blinked into their respective corners. The party fearing that they had made a mistake asking for a hard trial this early into their training started to retreat to the center. The sets of armor pursued and were dispatched again with no real threat to the party.

The party waited with anticipation as the sets of armor did not immediately reappear, the tension was so thick you could have cut it with a dagger. Much to the dismay of the party the sets of armor just took longer to return.

This time they had a plan… lure the armor sets to the center and kill them on the purple rune. After some careful planning they were able to get the irritating armored enemies into the center. After dispatching the armor once more they were hopeful this would be the end of the challenge. Much to the dismay of everyone in the room the armor kept coming back.

After many more attempts the party was on the verge of giving up the challenge, but before they did Hal noticed the room had no bodies in it. If this was a deadly challenge that had never been cleaned out, there should be bones all over. After the armor sets had managed to come back after the most recent failed attempt Hal did the unthinkable, he closed his eyes and laid down on the floor in front of the armor. The party was shocked with his actions, he did not appear to be suicidal, but all the evidence was showing them all that Hal had lost his mind.

The armor struck what should have been a fatal blow, but instead of a dead body Hal disappeared. Hal found himself in an almost identical room that was red, and had a smaller set of purple armor inside it. He yelled out and found that his party members were able to hear him.

After a little experimenting they found that when they killed the purple set of armor, it appeared in the same location in the purple room. The party made quick work of the purple armor and it fell to pieces. The party killed the red set of armor and it appeared in the room Hal was in. He dispatched the red armor in the red room and it fell to pieces. The main room lighting lost some of the red

Now that the party knew how the challenge worked, Prescott Sackston iii esq picked up the blue sword from and stabbed Bao Rongxing who disappeared. Bao Rongxing found himself in a blue room similar to the one Hal had described.

After the party dispatched 2 purple sets of armor in the purple room, the red set of armor in the red room and the blue set of armor in the blue room they found themselves standing in the same room.

The door they entered slid open and standing in the doorway was Nick Starknife and the vicemaster of Greenvale Edgar Twimble

The party was excited to have cleared the first trial so quickly and wondered what this school had in store for them next.

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On the road again
Chikpan nights

The adventure begins with four future students arriving in the Greenvale safehouse in Chikpan. Zantedeschia The odd looking fey, Logan Ebonfeather the albino tengu, Oleg Underbry the Vanara, and Kzum Kurth the half orc.

Shortly after they all arrived they met their guide Cynthia Ravencrest who presented them with three options to get to the school.
First was to use the magical portal system to travel to the east of the school and take the long pathway through the mountains. This was the safest route, but it would take the most time to complete.
The second option was to use the magical portal system to travel to the west of the school. This route was much quicker, however, it required travel via boat where they might run into pirates or sea monsters.
The third option was to take the direct route through the wastelands. This was the fastest and most direct route , but it would be filled with bandits and extreme weather.

The party talked it over and decided to take the direct route. The preparation needed to make the journey would take Cynthia Ravencrest 2 days to complete, so the party set out to spend two days in Chikpan.

Later that night in the bar above the safehouse they met with a cloaked character who had heard they were heading to Greenvale and asked if they would deliver a sealed letter Brice Vance for 100 gold. The group had a disagreement on if they could trust someone who refused to give his name, but in the end the 50 gold up front with the promise of the rest on delivery was too good to pass up.

After a few more rounds of drinking a nervous half-orc walked up and introduced himself as Xux Garog and asked for the party’s help in saving his girlfriend. Using a magical method Xux Garog knew which direction she was and how far away she way, and joined them in case she moved.

The party made hast and departed immediately to rescue his girlfriend. After a few hours of nighttime desert travel, they found a bandit camp housed on top of a plateau. The party debated several plan on how to free his girlfriend (including splitting the party 4 ways) but decided on dive bombing from the sky after a sneak attack to take out the leader.

On his way into position Zantedeschia noticed that the captives in the cages looked like prisoners and the leader was a full orc who was dressed much nicer than those around her.

Zantedeschia quickly headed back to Xux Garog and confirmed that his girlfriend Garlock Varog was now in charge of the bandits.

Garlock Varog challenged the previous leader to a fight to the death in order to decide the strongest ruler and won. The Bandits who refused to submit were locked up as Garlock Varog got ready to disband the bandits and head home.

The party headed back only to see a sphinx on a direct path to them. They were respectful but the sphinx wanted to test them. After they had answered a riddle they were all gifted with a magical rune on their forehead that allowed safer travel through the desert. They were then offered a harder second riddle for another prize. All of the party members took the sphinx up on the offer, but it was only the wise Zantedeschia who was able to answer the question. The sphinx asked if he would like to try another and after much thinking he answered correctly again. Zantedeschia declined another riddle because every wrong answer came with an increasingly harder hitting attack from the sphinx and the party wanted to get back home.
The sphinx bestowed a bag of holding to Zantedeschia and the party headed back to Chikpan.

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The start of a speedrun

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After a long day of travel a group of 8 new students met in the welcome hall of Greenvale. Hal the four armed human recently noble by marriage to Adel Nas in Tun. Killion Sinclair the second son of a Tun noble recently adopted by a higher house due to his sigil. Brice Vance The enigmatic heavily armored human who apparently has a history with Killion Sinclair. Bao Rongxing the quiet drunken Orc. Claudia Mills the troubled human noble from Tun who wants nothing more than to get away from the school. Svetlana Kazan the card reading elf who is proud of her constitutions to her tribe. Nimh the ratfolk with a nice outfit.

Three teachers Elle Wet, Advik Davis, and Nick Starknife took a look at the students and Nick Starknife decide to pick his party.

Nick Starknife locked the party in a student house to have them bond. Claudia Mills opened the door and invited the party out drinking.

After a few drinks the party lured Nick Starknife into the bar and drank him under the table. After he woke up they convinced him to let Claudia Mills onto the party and to attempt their first trial the next day.

Little did they know Nick Starknife had plans to add another party member to the party as well.

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